3D Character Workflow For Beginners Tutorial

Gumroad: https://gumroad.com/dannymac
Lots of Useful Links Below!

Free Tutorials
How to sculpt a stylised head tutorial: https://goo.gl/NtEz8S
Retopology Tutorial: https://goo.gl/nwXCcE
Poly Hair Tutorial: https://goo.gl/7RMKYH

Links to all popular apps:
Modelling and Sculpting:
Maya: https://www.autodesk.com/products
3DS Max: https://www.autodesk.com/products
Modo: https://www.foundry.com/
Blender: https://www.blender.org/
Cinema 4D: https://www.maxon.net/en-gb/products/overview/
Zbrush: http://pixologic.com/
3D Coat: https://3dcoat.com/home/
Mudbox: https://www.autodesk.com/products

Retopology:
3D Coat: https://3dcoat.com/home/
Maya: https://www.autodesk.com/products
Topogun: http://www.topogun.com/
Blender: https://www.blender.org/

UV Mapping:
Maya: https://www.autodesk.com/products
3D Coat: https://3dcoat.com/home/
Blender: https://www.blender.org/

Surfacing:
Substance Painter: https://www.allegorithmic.com/
Substance Designer: https://www.allegorithmic.com/
Photoshop: http://www.adobe.com/products/photoshop.html
Mari: https://www.foundry.com/
Quixel: http://quixel.se/
Zbrush: http://pixologic.com/v
Marmoset Toolbag: https://www.marmoset.co/
Knald: https://www.knaldtech.com/

Rigging:
Maya: https://www.autodesk.com/products
3DS Max: https://www.autodesk.com/products
Modo: https://www.foundry.com/
Blender: https://www.blender.org/
Cinema 4D: https://www.maxon.net/en-gb/products/overview/

Groom:
Xgen (Maya): https://www.autodesk.com/products
Hair and Fur (3DS Max or Maya): https://www.autodesk.com/products
Yeti: http://peregrinelabs.com/yeti/
Blender: https://www.blender.org/
GMH 2.6: http://thundercloud-studio.com/product/gmh2/
Ornatrix: https://ephere.com/plugins/autodesk/max/ornatrix/

Animating / Posing:
Maya: https://www.autodesk.com/products
3DS Max: https://www.autodesk.com/products
Blender: https://www.blender.org/
Cinema 4D: https://www.maxon.net/en-gb/products/overview/
Zbrush: http://pixologic.com/

Rendering:
Renderman: https://renderman.pixar.com/
Arnold: https://www.solidangle.com/
Redshift: https://www.redshift3d.com/
Cycles (Blender): https://www.blender.org/
Vray: https://www.chaosgroup.com/vray
Keyshot: https://www.keyshot.com/
Maxwell: http://www.nextlimit.com/maxwell/
Octane: https://home.otoy.com/render/octane-render/
Iray: http://www.nvidia.com/object/nvidia-iray.html
Corona: https://corona-renderer.com/

Compositing:
Photoshop: http://www.adobe.com/products/photoshop.html
Gimp: https://www.gimp.org/
After Effects: http://www.adobe.com/mena_en/products/aftereffects.html
Nuke: https://www.foundry.com/

Instagram: https://www.instagram.com/danny_mac3d/
Tumblr: http://danny-mac.tumblr.com/
Twitch: https://www.twitch.tv/danny__mac
Artstation: https://www.artstation.com/artist/mccabe86
Facebook: https://www.facebook.com/danny.mac.design/
Twitter: https://twitter.com/Mccabe86

My Drawing Tablet:
http://amzn.to/2hN5A5Z (US Store)
http://amzn.to/2gA4Kc2 (UK Store)

Note: the product links are affiliate links, meaning if you use them to buy the product I’ll receive a small commission. This is to help support the channel and allow me to continue to make videos like this. Thanks for your support! 🙂

Comments

Cellard0or says:

Really cool video, will help me a lot to make my portfolio i think

Krutika's World says:

Nice

MiDoRi HaRu says:

you are the best

An Art says:

The most useful tutorial that i have ever watched <3 thanks so much. Wishfully you’ll give us more and more tutorials like this.

NovataSecondLife says:

Really well explained, I’m a noob regarding all this matter but I’m looking forward to learn more. I’m working in a very technical tutorial about the evolution of mesh in Second Life, something to help others to understand the concepts between classic, mesh and the new thing “bento” and I’d like to use a part of your character modelling, just a couple of seconds to display the use of programs like Zbrush, maya…. I’ll share the link of your channel as a reference of course, hope it’s all ok with you? It wont be for commercial purposes but to use it as a reference for the work of “mesh prims” for the new avatars. Hope you can read this ^^, keep up with the good work!

Bashir ElChamaa says:

This video Is great. I really want to learn how to do character modeling. Anyone know where someone can learn online. Maybe courses, even if it’s something I need to pay for I’m more than willing if there are some good courses out there

Stephen Nicholas Tauro says:

What plugin did you use for positioning the images(that dial control)?

NodoSan Graphic & type designer says:

Hi, awesome vid. Do you mind if i ask you somethind about texturing? Some texturing doubts i have.

Allen West says:

I knew that was poppy from the thumb nail ! So you nailed it !!! Good job .

Muzic Cafe says:

Which software is it?

gNightrow says:

is this meant to be poppy ?

sean mckee says:

Great workflow. Not usable for animators, but ideal for still artists. Although Maya is powerful, rigging still seems to be a big chore in the program.

aRPy 86 says:

Blender can do everything youve mentioned thats why I love Blender it can be a 1 stop shop!!

Gabe McGuire says:

P-O-P-P-Y I’m Poppy

hanne schepers says:

with what app you make the character

Frosty Dog says:

Is 3D-Coat a good alternative for Blender/Maya to do Retopo and UV layouts? I’m used to Maya but started using Blender, loving it, but need sometime better for the UV and retopo tools. Also i Topogun any good for Retopo?

wnur2129 says:

here I am already happy create my zepeto character… and yet watch this video gave me a GASP!!

Krutika's World says:

Its very useful tutorial..Thanks

Antonio is Bae says:

Hur style

Christian Bucic says:

Very informative ! Thank you very much to understand different steps of the processing!

Brian Life says:

You tha Man! Always! Thanks so clear and precise!

deepsky says:

6:32 how do you do this?

DabDabBang Got7BTS says:

P. O. P. P. Y
*I’M POPPY*

ryan says:

I’m Poppy.

Frosty Dog says:

What do you use for Retopo these days? Also do you use Dynamesh in Zbrush for final details before retopo?

Takao Nawa says:

=)

M O O D M O O D says:

Poppy is a lie. Ars is the truth!

Similak Child says:

Why does most people sculpt from scratch when they could just make a nicely shaped figure in DAZ Studio using existing presets, and then export it to an .obj and do further editing in another program?

muslimin says:

very helpful.thank you

DLC ENERGY says:

7:52 oh boy, Poppy’s bubbliests are out.

Glo Doll says:

looks difficult and stressing.. ill pass

Yousef shahen says:

that was the first video i watched to clear so many things and put me in the right track .. thanks so much
i have a question tho, how do i render xgen hair in substance painter ? is there a certain way to export it ?

darksteelyurius says:

Excellent video. You deserve more than 55k subs.

alpha jerk says:

could you explain clothing in a tutorial? those fabrics are gorgeous

lucky Kumar says:

Omg nice..
Poppy is lovely…❤️

Blender Guru says:

Seriously awesome video. There’s so many workflows for creating characters that newbies can quickily get overwhelmed by all the choices. This is the overview video that everyone needs! Also I agree that Zbrush for sculpting and Substance Painter for texturing are a great combination, and I’d add Marvellous Designer for clothing. Pretty much standard in the industry nowadays 🙂

Mozbee says:

I wanna ask you a little bit confuse thing.
Do you sculpt detaily, like winkle on the mesh after retopo?
Or You retopo mesh before get into detail sculpting.

Gerydome says:

HER HER HER

Alan koyuk says:

I am Poppy.

great_circle_1818 says:

fantastic video mate. exactly what i needed.

jai sarkar says:

Nice ❤️

Johan Funes says:

She’s weird af

Will Be says:

POPPYYYYYYYYY

AnimatingDreams says:

I noticed that you talked a lot about zbrush and Maya, I’m self learning and during a course about visual production I recieved a student license for 3D Studio Max, is it good anyway? does it allow me to do both modeling and sculpting?

DLC ENERGY says:

13:06 looks way more like poppy than your final one 14:06

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