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In this chapter Tsvetan creates the simulation and setup the rendering. He then exports render elements that will be used in the second part of the tutorial to composite the final image in Nuke.
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mmmm… multi mattes are amazing! must use for compositing control
Hello, why your render of foam so fast? It is about 10-15 seconds! I have an hours of render in my scene with 9 millions particles. I have 16 gb RAM and 8 cores of processor
а теперь на русском )
how yoy convert de voxel to mesh? i want to render in octane
First, thankyou for making this tutorial!
One question: What is the advection method you used?
I notices in the beginningin your dynamic setting was set to “multipass” – which causes problems for me when used for liquid..
River Phoenix?
why do not support plugin phoenix in windows 10? please reply my question
Hi may I find out if the basic sandbank & stone model can be shared? so i can try
how to measure the side of object i mean that option in 3ds or we download
i have problem
during sim and in frame of 50 my sim crash and blue screen show
win 8
ram 8Gb
pleas i am seeking about sol. for problem
hello, how can I make the liquid collide with Phoenix FD only on one side. Inverting the normals doesn’t work?