Using:
3dsmax 2014, Multiscatter, Rock Generator Script, and V-Ray for rendering.
Rock Generator download link: http://www.scriptspot.com/3ds-max/scripts/rock-generator
Amazon Auto Links: No products found.
Using:
3dsmax 2014, Multiscatter, Rock Generator Script, and V-Ray for rendering.
Rock Generator download link: http://www.scriptspot.com/3ds-max/scripts/rock-generator
Amazon Auto Links: No products found.
Author: Ciesielski Bertrand
Thx you for video , but i need Multiscatter if some one give me a link
Bardzo przydatny tutorial! Pomógł mi bardzo
Multi-sactter please!!! where to download¡?
nice tutorial but can u slow it next time ^_^
Can I use this method to bake a normal & displacement map to use for a game engine?
look like a lot of polygons
Great Video! But 3 things, where did you find the V-Ray, where you found multiscatter, and how do you put the Turbo Smooth Option?
Good Job Friend…
holly shit , you know what you do!! amazing tips !!
Hi, how did you make you all vray material slot gray in color ?
very helpful tutorial
For more info- http://www.allcgtutorials.com
How can i get Multiscatter for 3Dsmax 2018?
thank you!
this was useful!
Dotaaaa
how can i find a free way for multiscatter plug in ?
Actually why do you hide the basic shape of your wall, you could just apply a convenient (same as stone) material, so you would not have to care about holes and reduce your amount of proxy… eventually avoid the 80% interpenetration to make your stones look somewhat melted..
Thank you!!!!
DOTA2!
awesome I will try it with itoo forest pack
Thank you Bertrand 😉
u know why when i rendered i cand see any objects
Nice video, Very Helpful 🙂
Quando for fazer um tutorial, não explique na pressa…
can i then export the rock wall as a 3d modle to game engines??
too many mistakes here that made the scene very heavy
Is there any solution with lower performance? My PC gonna die rendering this and I need an animation – not just a single frame