Part 1 in which we cover scene setup, low and highpoly modeling, unwrapping and exporting the files over to substance painter for the baking part. Expand for more info.
Reference Image, Essential files + Full HD video download:
Free on https://goo.gl/cG0ZKS
..or if you want to support me with 1 Dollar available at: https://gumroad.com/timb
Software Requirements:
– 3Ds Max 2015 or 2016
(older versions can use the third party “quadchamfer modifier” as a replacement to Autodesk’s “chamfer” modifier which we need)
Let’s connect on facebook: https://www.facebook.com/ChamferZone
More tutorials on http://chamferzone.com/
My artstation: https://www.artstation.com/artist/timbergholz
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Oh you didn’t cover the setting to creating the .fbx 😐 I wanted to know if you enable the turbo smooth or the smooth groups :
So are ngons okay in the high-poly?
Definitely subbed. Well done. You explain every process in detail. Hard to find on youtube. Especially for Max 🙂
Very well explained tutorial. Thanks for your time to do it. Fun project!
There is no chamfer modifier in my student version of 3ds max.
how are you deciding where to use quads and where to use tris?
Dont all models need to have 4 sided polys?
unwrapping is so complicated :s
Best fucking teacher.
I’m kind of surprised you modeled it first then arrayed instead of using an instance array first and then modeling one thing live.
You are amazing! Due to the fact that we in school are stronly directed to using Autodesk Maya for modelling but i’ve been a 3Ds user since back in 2009 this tutorial both shed light over areas of modeling and the program that I had no clue about.
I wanna thank you for making this video and the other content on your channel as it, in all honesty, does lead a direct pathway towards being a better modeller in 3D as well as managing textures and the planning of the meshes.
I did not manage to follow the tutorial fully, but made this grenade sideby your proffessional guide, skipping ahead in some parts of part 2 once you covered the basics of using substance painter.
This was my result; https://sketchfab.com/models/bfd6eb0dc39544959603d8f628910820
And it was all thanks to you! ^-^
Once again, thank you!
If only I could buy this damn program. $185 a month, $1470 a year, $2795 every 2 years, or $3970 every 3 years. Jesus fuck.
you insanly talented i wanna buy you tutorials just because you deserve it but then again im broke AF so……
did you do the high poly first of the low poly im so confused about the work flow that you did
Hi, thanks to leaning 😉 I would like ask u one question..I noticed that u don´t care about quads..u are using lot of ngons and triangles in your model..Till this time i thought that´s important, but after watching your tut I´m not sure, if is it so important..can u explain me, why u don ´t care about quads? Thanks a lot!
тоооооппчиикк
yo i cant place image to plane ?
Hey, i’m following your tutorial step by step, but the result of my array is not as good as yours
http://prnt.sc/eo0acj
http://prntscr.com/eo0bw3
http://prntscr.com/eo0ce4
Any idea how to fix this?
It appears I have a squashed grenade http://prntscr.com/ed1fqt
i just wanna say thank you for everything you did, really appreciate someone so devoted to quality and details 😉
wow !Thaaaaanks !
Holy shit, you work at ubisoft
hi, there are still some distortions on grenade body 1:08:54 – look at between extruded body faces, i would like to know, can it cause serious problems in texturing?
I have massive problems beginning from 8:30
i have deformations, when i extrude the top once to zero and then drag it to the right over lappings everywhere.
i am disappointed 🙁
23:04. I can’t get the interactive chamfer to work like yours. 🙁 It just locks itself to the nearest vertices.
this is too fast for me, i dont get anything from your tutorial..
High poly 36:16
Ring kink 38:15
Slice tool 39:00
UV unwrapping 49:11
Smoothing groups from UV shells 1:16:14
Renaming 1:25:09
UVW unwrapping works completly diffrent in my case, when he gets straight line of UV’s, what i’m getting looks like funky abstract art
i am trying to follow the tutorial but whenever i bevel the faces move down instead of out, how can i make them behave like at 4.40
This is a fantastic tutorial! I’ve definitely learned some useful tips and tricks in here. However, I am completely stuck at 1:08:50 where you “jump” out of the UV editor briefly to weld verts on the spoon…
11:53 HOW HE DID IT? PLEASE HELP ME (trying this about 2hours)
lol this video is one and a half hour long and I’m already STUCK at the first minute mark. Just can’t find the way to drag the image on my plane. I tried everything. I have 3ds Max 2017 which I downloaded from the Autodesk’s site with student licence, how come that I can’t use that option?
reference images pls