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In this video I will show you how to bake and project hard surface details in 3D Studio Max.
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I LOVE U ARRIMUS !!!
very very flexible sistem!
I don’t even think you know how much of a guidance you have been mate. Forever grateful for the plethora of information contained within these tutes.
Could u please make a tutorial of tupperware eco bottle
You’re the best Arrimus!
Nice technique!
Good stuff as always mate!
Thank you, Arrimus, for video, but can somebody explain how to use it with Vray? After projection just red screen texture…..Thank you.
It’s also helpful to change min height in projection options to 0.
Thank you!!!
THANKS A LOT, Arrimus! Congratulations. Gracias, from Brazil, Rio de Janeiro, Rio.
Weird that they dont name maps. How are you able to find any thing in bigs scenes? Thats like map 1 > 1000 or more???
Thank you!!!
I know the current view count is not as high as a few years ago, but your video is still as good as the first days :D.
Thank you, Arrimus!
This is really cool!
fantastic functions! very laborious but flexible
No. Thank YOU for making this for us and take care! Arrimus, you’re one of only three people who I’m supporting through Patreon.
Hey Arrimus,
You re my no. 1 source for
3ds max Tutorials.
Keep up the good work 🙂
Greetings from Germany
Thank you sir
Amazing tutorial, thank you very much. I learned a lot with the tutorials you do. Thank you so much!
you are such a kind person for making these tutorials! Godspeed son!
God like Arrimus.
thank u so much! ur tutorials are so precious! <3
Could somebody please explain how to snap to something that isn’t along the regular pivot? Round 1:35 he straightens the control loops on the pyramid and it’s a diagonal move – I use a tool for that but it looks as if he doesn’t. Is there a native 3ds way to do it? Thx in advance
Thanks! love your videos.
Magestuosoooo¡
How are you rendering VRaydisplacement with default scanline renderer?
Fantastic as always. One thing though – you used loads and loads of modifier layers..if I use multiple modifiers and go back and forth between them, I end up having some crazy errors eventually or weird mesh glitches after a while…any ideas why?
Nice video, but when you disable de “cage” parameter, where do you use the 6.7 value? in the projection modifier? i dint understand where i can control de ray cast tolerance
Use Substance painter