Modeling car 3DS Max tutorial Part -1

Blueprint setup not included

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koons bl says:

I wish you all the best

snakericky says:

Hello, okay, so starting now, please would you have the trailblazer 2017 blueprint and the Ducato Multi? Please, I’m Brazilian, hugs.

Arthur Aghsakhalyan says:

how to enable nurms in 3ds max 2012 ??

JohnNo1GR says:

This is Photo Bots blueprint setup video tutorial :

biswaw mondal says:

thank you

ANAS says:

good work

Aflal Faiz says:

Reference image please

Riski McArif says:

how you smooth that at 6:16 ? what is the shortcut key?

JohnNo1GR says:

+Photo Bots Do you have 2 planes for back and front blueprints next to each other, or 1 plane for both blueprints? Please, if someone can help it would be appreciated 🙂

Dean Fritzel says:

no sound?

JohnNo1GR says:

+Photo Bots Can you pls help me with something? im at 13:22 i cant get with extend tool to connect the 2 faces. I can do it with a plane, but i cant with this … neither with creating new file and starting over tube …

Pervin Tahirov says:

nice video.thank you

Max-94 says:

非常喜欢你的教程,如果能做一些Maya教程就好了!!Really like what you do!

Emperor Grief McScumbag VII says:

nice video! i have some tips that would make your modelling a whole lot easier:

always note the height and width values of each of your blueprints in the filename. this saves time and hassle when you have to input those values in 3ds Max (remember those values are reversed in 3ds Max too!). another tip is to divide each dimension by 10 (for example if your images is 1024×1024 you would put in 102.4 for both values in 3ds Max) if your blueprints are too big for the viewport. alternatively, you can zoom out, but it’s just something that i personally like to do.

to get a nice, final mesh, highlight all of the vertices that are to the right of the mesh (the midpoint of the car) and then press W and right-click the Z axis value located towards the bottom of the screen. this will perfectly center the edge of your mesh so that when you apply the Symmetry modifier it will appear seamless, and not overlapping faces as shown in this video. if you then want it one mesh then collapse the modifier stack and highlight the aforementioned vertices again and select the Weld option. choose the threshold (the default value should suffice) and then you have one, clean mesh.

i’d also hold off on using NURMS until you have your final mesh as it can be distracting for some users. you can also press 4 to go into the polygon sub-level and then scroll down to the smoothing groups section which has a similar effect (i personally prefer that method). using Auto Smooth works fine the majority of the time if you select the entire mesh. experimenting with the smoothing groups is worth it in the end, though.

hope they were somewhat useful! 🙂

Arduous Ant says:

This is an awesome video, 😀 Im definatly subbing, i will try to visit your channel regularly from now on 😀 if you can do visit my channel! That would be awesome!! 😀 Until next time and keep up the great videos! Peace

Nathan Ansley says:

How is this a tutorial if there isn’t sound to tell us what to do??

Alican SiRiN says:

part 2 ?

Duy Sún says:

27:23 i can not bridge them together.the polygon I bridge is look like ”Oblique cross” ??

kuppachaitanya says:

hey good job do you ever worked on image based(camera match) modeling insted of blueprints.
i work in maya with image base .but not finding a way in max

mimarc Oz says:

awesome tut. but at least should be a music bro..

Amraa Batbold says:

hey bro what is the car’s mark?

Jayant Srivastava says:

Yourblue print is not in symmetric

Sahil Thakur says:

Can you tell me car name

Arturo Huizar says:

Excelente ! Gracias! Saludos

sarahisstrange says:

can’t open folder

Nyaatan says:

how to make the tube from side? I’m sorry I’m not really familiar with keyboard shortcuts

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