I am happy to bring you the latest ChamferZone tutorial in game art creation featuring 3ds Max and Substance Painter!
Star Wars has been a source of inspiration for sci fi and hard surface designs throughout decades and the droid makes for an excellent object in spherical modeling practice. We will also focus on Color ID’s, Alpha and Emissive maps throughout it!
Required things for the tutorial:
Reference Image: https://chamferzone.com/droid-tutorial-ref-image-important-notes/
TexTools (for 3dsmax): http://renderhjs.net/textools/3dsMax.html
Low and Highpoly files for those who just want to follow the texturing part: https://drive.google.com/open?id=1Y1Hi1Kbt9z_Pf02ISgexAoyQd1oL_ylb
If you feel generous and want to support my tutorial creation efforts, feel free to donate me some satoshis (bitcoin) to 1F2uZHbPWNrLC4quUTEFicFdRZZQB2Q87f
Alternatively you can also donate to my paypal address which is email@example.com 🙂
I hope you’ll enjoy it! Don’t forget to subscribe to YouTube for future tutorials and follow me on Facebook at: https://www.facebook.com/ChamferZone/