In this video, we’ll take a closer look at how we can use “VRayEnvironmentFog” to create a volumetric effect known as “God rays”.
Download Scene: http://bit.ly/2veLoS9
Computer used in this demonstration has the following system specs:
– Intel i7-3930K | 32GB RAM | GTX 770 | Quadro M6000
For more information, please visit: https://www.chaosgroup.com/vray/3ds-max
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amazing
O_O wow
Lovely
Hi ChaosGroupTV, Thanks very much for the tutorial- Really helpful! I have however found a small bug, you are unable to use the Vray sun with volumetric lighting if you created it using the 3dsMax Daylight System!
Could you please explain the practical meaning of using VrayHDRI instead of standart Bitmap map in diffuse?
very Nice
Awesome, will definitely be using this knowledge at some point.
fantastic result, I like Vray so much!!
haha the name is funny, light of god
Ughhh they should have named it G-ray then 🙂
Very Nice!
Maya??????
Thank u!
thanks for the free scene 🙂
woow
nice video
Does it works woth vray RT GPU?
the file 😉
Wow!
Great. I liked it! Also it will be usefull to show the gizmo objects to bound the Enviromental Fog effect..| Отлично. Мне понравилось! Так же было бы полезно показать использование гизмо объектов для ограничения эффекта тумана окружения.
One of the best tutorials ever I have seen.
Thanks for adding your machine specs (I asked for that 🙂 ) – and I *love* the fact that you don’t show off V-Ray using the newest, fastest available machine on the planet – that shows great confidence in your product and respect to your clients and audience 🙂
A big massive thumbs up 🙂
amazing tutorial.. very helpful
Like to see the same tutorial for Maya.
indeed, amazing!
I want this option in my Vray for Sketchup right now.
What”s the problem, guys? Why you dividing your customers?
thanks.
please upload tutorials about photorealistic rendering techniques.
I would love to see demonstration in Maya.