Adobe Fuse CC Tutorial – Edit Materials in Photoshop for 3D Characters created in Adobe Fuse

In this Adobe Fuse and Photoshop tutorial, learn how to edit the textures and materials of 3D characters created in Adobe Fuse in Photoshop CC. Once you create a 3D character in Adobe Fuse and send it to your CC Library, you can then open it up in Photoshop CC. Once the 3D Fuse Character is open in Photoshop, you can then easily open up the diffuse, specular, and normal textures and edit, manipulate, change, and replace the textures. The 3D Fuse Character materials open in Photoshop as Smart Objects, so you can use any Photoshop editing techniques to make changes to the textures.

With Adobe Fuse, you can easily create, customize, and export 3D characters with rigged skeletons and integrate a library of motion capture data. When bringing the 3D models from Adobe Fuse into Adobe Photoshop for with in the Photoshop 3D interface, the 3D models are sent from Adobe Fuse to Adobe Photoshop using the new Adobe Libraries.

This Adobe Fuse CC 2015 Tutorial also covers interface tips and tricks, as well as an overview of how to customize 3D character attributes, clothing, textures, and materials. Also learn about how the 3D characters are auto-rigged, in order to save time on 3D rigging. We’ll also cover using Motion Capture data in Photoshop to create a variety of animations.

Be sure to check out http://www.MotionTutorials.net for weekly tutorials on Cinema 4D, After Effects, Element 3D, Adobe Fuse and other cool motion graphics apps!

In addition to integrating with Photoshop CC, Adobe Fuse can also easily send 3D Models to Cinema 4D, Maya, 3DS Max, and other full 3D programs. Learn about integrating Adobe Fuse with Cinema 4D at this tutorial:
https://www.youtube.com/watch?v=xlMaiKsJ7Ac&list=PLI6dwvxAr1-nfMzhrlINtNBund634s76P&index=2

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Comments

Florent Abega says:

thx guy

Crystal Lewis says:

Can you add Clothes to Fuse??

Dev Thakur says:

how to export customize fuse Characters as a fbx file from Photoshop ?

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