Adobe Fuse CC Tutorial – How to Customize & Model a 3D Character (part 2) – Sean Frangella

In part 2 of the Adobe Fuse CC 2015 tutorial series, learn how to model and customize a 3D character using Adobe Fuse CC. With Fuse you can create custom 3D character models in the new Adobe Creative Cloud, then easily bring the 3D character models into Adobe Photoshop CC 2015 or Cinema 4D. Adobe Fuse also helps you to create, customize, and export 3D characters with rigged skeletons and integrate a library of motion capture data. When bringing the 3D models from Adobe Fuse into Adobe Photoshop for with in the Photoshop 3D interface, the 3D models are sent from Adobe Fuse to Adobe Photoshop using the new Adobe Libraries.

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Check out part 1 of the Adobe Fuse CC Tutorial series, assembling a 3D character:

Check out part 2 of the Adobe Fuse CC Tutorial series, customizing & Modeling a character:

Check out part 3 of the Adobe Fuse CC Tutorial series, adding & modifying clothing:

Check out part 4 of the Adobe Fuse CC Tutorial series, editing & customizing textures & materials:

This Adobe Fuse CC 2015 Tutorial also covers interface tips and tricks, as well as an overview of how to customize 3D character attributes, clothing, textures, and materials. Also learn about how the 3D characters are auto-rigged, in order to save time on 3D rigging. We’ll also cover using Motion Capture data in Photoshop to create a variety of animations.

In addition to integrating with Photoshop CC, Adobe Fuse can also easily send 3D Models to Cinema 4D, Maya, 3DS Max, and other full 3D programs. Learn about integrating Adobe Fuse with Cinema 4D at this tutorial:

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Young Zealous says:

they wont allow me to import an obj character to edit in fuse.. it says it has a uv issue

Tonestarr Network Business says:

i have a question about the head, can you import a photo to use for the face image or do i just have to edit the face to to achieve that… thank you

Paulo Barillari says:

Hi Sean,
Great Video, congratulations.
I have a question, can I customize the skeleton poses on photoshop? I know, put the character on whatever position I want.

Philibert Kongtcheu says:

Thanks for the tutorial. I was starting to dabble in Blender’s makeHuman and this may be a better alternative. But at this point I am stuck on how to create a character with asymmetric limbs. ( i.e. one leg thin and the other fat or one leg longer than the other or the arms. In what format would I save to import in Blender? Thanks

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