In this episode we take an Adobe Fuse character and add eye reflections (eye lights) and create more Physically Based Render (PBR) shaders for her skin and clothes.
We are rendering with Cinema 4D Physical Renderer using GI (QMC/IC) for fast “real time” previews renders. Similar to Arnold and Octanes IPRs.
In part 2 we create realistic hair.
Cine Designer | http://www.cineDesigner.com