Here we take a look at how you can use the updated version of Adobe Mixamo after the recent update to import custom characters, find animations and export everything ready to bring into a game engine or 3D package.
We also discuss the two main changes to Mixamo since the update which rolled out a few months ago.
Complete MIxamo Guide: https://www.youtube.com/watch?v=mHYl224cmSE
Mixamo To Unreal Engine 4: https://www.youtube.com/watch?v=vgo4jnM0NyY
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dank
hey, don’t know why, but the mixamo website keeps showing “loading mixamo” with no change and i’m pretty sure that my internet connection is working.
Cool beans. I can make my player model with this. THANKS VIRTUS. – From that drunk guy on your discord
I have a blank character (all white) how do I change this?
Can you make another tutorial about mixamo animations because for some reason after you import them to ue4 and make the ANIM and BS blueprints your character has weird movement…I saw some people saying that it might be solved by making a Root bone but most of us don`t know how…The movement in your `setting animations` looks normal…pls
“on something special…” HAHA good job! and thanks for making this video!!!
What about walking
Can you use the import mixamo into unreal engine because I can’t.There is no animation file when I go into unreal engine it is Just a skeleton mesh and physics for each animation.There is now way for me to preview the animations in unreal engine 4.Can some one please help
If you are having any problems,just import the mesh and the animations into blender,then export as fbx then simply import to unreal engine.
when i import character and animations in unreal and then test the animations they dont work, character remains still in T-pose, what should i do?
I emailed u regarding something can you pleas respond
Good
Mixamo is just about dead man, Unreal Engine hates it, Maya hates it, pretty sure Adobe hates it. weak sauce…but thx
what about a parkour pack? im trying to make a stealth game with a Splinter ell Stealth Concept.
Video is published on 2017, yet 2018 Edition?
For those of you that have had issues using Mixamo since the recent update, you’ll enjoy this video!
Mixamo is for free or we must pay it ?
One thing to add
If you pick the “pack”, instead of the single animation, you can go to the frame count adnd select from zero to end, to get one long animation which will contain all of them
I can’t view my animations,it just shows my mesh with a T pose with a physics asset.i would appreciate help.
Hi Virtus your channel is amazing, very thanks from Italy! I have a question: if i loaded my character on Mixamo to rig and animate, after that it becomes easy to use by other users? Or stay private for me?
Be aware your thumbnail is from Jiffycrew cell shading video 🙂
THANKS
I think it would be awesome, if u could make a tutorial, on how to make an animation. For example, if i am making a cutsene/cinematics, and i need my character to do something. That would be great
Hi @Virtus Learning Hub / Creating Tutorials! Thanks for the tutorials. I have a question about importing characters with different blend shapes associated with them… Here goes:
I’m trying to use the different facial expressions from Fuse as blendshape morph targets in UE4. When exporting my model from Fuse, should I export the model with each facial expression I want to use as a separate obj file and then combine them into one fbx file as morph targets, and THEN upload to Mixamo -> UE4? I’m trying to combine this tutorial with Unreal’s official Character Morph Target tutorial but I’m worried that I may have a problem with meshes having a different number of vertices if I export the character I animated with your tutorials as a fbx, and then go back to Fuse and try to add new exports of my character from fuse with the different facial expressions as morph targets. Any suggestions on this workflow? I hope I explained that in a way that makes sense. Thanks!
Nice
I tried upload rigged character and it said I need a rig… I guess I need to upload only mesh?
Mixamo is dead. It is not compatible with anything now
Ok what about importing there is so much problems that new comings are facing importing character and retarget it with manequine and such
When retargeting this Mixamo skeletons to the UE4 Mannequin to take advantage of other functionality in the UE4 engine, the issue that arrives is that you end up missing the IK bones on hands and feet that are so necessary for more advanced interactions with weapons and environment. Noone is talking about it online. Could you do a tutorial on that plz. Thanks!
how do you make the character walk longer distance or go up stairs further. the walking up the stairs is only 1.4 seconds no time at all to do anything. Using C4D R17. Just need to know how to make the action of what they are doing, longer time length.
thanks for the video, can you send some links where we can download characters that are compatible with mixamo rigger?, for some reason, my downloaded characters wont work on the rigger…
Well actually its broken you cant upload adobve fuse characters
Why is the Video 9:11 Minutes long?
What to use instead of mixamo?? Since Adobe are asses :/
Hey What about FPS?? Atleast give gun to enemy