Creating a Character in Adobe Fuse and Importing it into Blender – Part 2

In this tutorial, I show you how to take your character that was created in Fuse and start a basic Armature for it so that we can animate the character in Unity.


Caca Boulette says:


Kshitiz Gupta says:

What if I need to change the looks of the character at a later time… would I have to do all the animations again?

ZephrOli says:

“Gentlemen please stop.”
Are you a teacher?

G Adrian says:

I think you can rotate two times bones from hand. One time in left, like you did in the video, second time in top… In your video it’s x axis. I hope you understand. Anyway nice video 🙂

Owusu Abayie Bismark says:

this tutorials has helped me a lot but please have you tried rigging this mixamo character with the latest blender PItchIpoy Human (META RIG)?
Is actually nor working for me. please let here from you
thanks Mr. Weisbrod

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