If you like this video and would like to support the creation of more tutorials like this please check out my Patreon support page at:
You can also support each episode individually via Gumroad and receive downloadable videos along with scene files at:
Supporters can download the source files from the Patreon website!
Material creation episode mentioned in the video:
In this episode we will be looking at how to take characters created in Adobe Fuse and bring them into Modo with proper material and texture setups. We will look at how to set up the individual parts of teh character in order to get good render quality and make the most out of a quick and easy character design. These characters are fully rigged and can offer either a great jumping off point for adding more detail or as a good simple character that is ready to animate. In the next episode we will look more at how to improve these characters for use in your scenes.