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In this Octane tutorial, we’ll learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We’ll look deep into fog settings, composition, lighting, and color matching techniques. Next we’ll learn how to create displacements by baking out C4D’s default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we’ll create canyon walls and a vertical composition, as well as optimizing the scene. See below for Kitbash3D & displacement map links!
Helpful Links David mentioned:
World Creator: https://www.world-creator.com/
Real Displacement Textures: https://www.rd-textures.com/
The Rock Essentials: https://blendermarket.com/products/the-rock-essentials
Osiris LUTs: https://vision-color.com/products/osiris/
Watch our Octane Render Tutorial Playlist: https://www.youtube.com/watch?v=tQQvBmAPNyI&list=PLhuhkssBjYqdFI4ovbakpm8Z_XJMm9S8_
Using Octane Displacement for Amazing Abstract Renders in Cinema 4D: https://www.youtube.com/edit?o=U&video_id=068g41cTrYY
Plastic Vinyl Toy Textures in Octane Render: https://www.youtube.com/watch?v=8Njl5hLmGs0
David’s List of Essential Octane Resources: http://arievvisuals.com/resources
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If you have any questions about creating Mars Landscapes using Octane in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with us!
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