Learn how to create a futuristic city using Octane Scatter, as well as how to use Octane environment fog volume to create dramatic haze and clouds!
Watch more Octane tutorials: https://www.youtube.com/playlist?list=PLhuhkssBjYqdFI4ovbakpm8Z_XJMm9S8_
Tools Used:
Brograph Luminous – http://www.eyedesyn.com/product/luminous-light-kit-for-octane/ Save 20% Off Luminous! Use code LIGHTS20 at checkout!
Links Mentioned –
MEGASTRUCTURE – https://vitalybulgarov.com/3d-kitbash/meg
VideoCoPilot Future City Pack – http://www.videocopilot.net/community/future_city_pack/
Check out my blog for over a hundred more free & easy to follow motion graphics tutorials – http://www.eyedesyn.com/
Please LIKE and SUBSCRIBE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com
New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite
What You’ll Learn in This Video:
In this Cinema 4D tutorial, David Ariew (http://arievvisuals.com) will show you how to create a futuristic city using Octane scatter, as well as using Octane’s environment fog and fog volume to get dramatic haze and clouds. You’ll also learn useful lighting and texturing tips and how to create flickering lights and animated clouds. This tutorial is perfect for users learning Otoy Octane for Cinema 4D features!
Got a tutorial suggestion? Let me know!
http://www.eyedesyn.com/contact/
Follow David & his amazing work on the interwebs:
Website: www.arievvisuals.com
http://instagram.com/davidariew
http://twitter.com/davidariew
https://www.facebook.com/david.ariew
To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: http://eyedesyn.us7.list-manage1.com/subscribe?u=7df914c9105c05b935a035454&id=9aff80077a
Amazon Auto Links: No products found.
Amazing!! Could a Nividia GTX 1080 handle this? What kind of graphics card do you have? Thanks man!!
David, your Octane tutorials are amazing! Your artistry, depth of knowledge, and most of all teaching ability make these really special. I particularly like seeing how you share your workflow and tweak out problems that would have me bailing on the first step, whereas you fix and refine with another 2 or 3 steps to get the results you want. Very instructive, very inspiring. I have an Octane subscription now just to learn/try, but with my puny 1 GPU iMac, you have me seriously considering bailing on Apple (been there since 1978) and moving to PC just to incorporate Octane…and thanks so much EJ for hosting David’s stuff.
Quick question: do you know where one can download the Beeple supergreeb now? Maybe it is part of one of Mike’s downloadable projects? Can’t seem to find a link to it, though I have the excellent French Monkey Techkit.
Future tutorial request: Convincingly incorporating live video (people, etc.) with alpha into Octane scenes.
This is exactly what we all needed! Thank you for making this!
did this get reuplaoded?
Hi there guys. Thanks for the great tutorials. What I cannot find anywhere on the web is an in depth live footage motion track in C4D with the installation of an Octane rendered object, lit, and magic dusted by Octane. Any plans on your end to do something like this?……………………………….. Please!!!!!!!
When I try to use the noise shader on Scatters’ scale, it doesn’t come up with the same results = those “islands” of buildings. instead I get stripes of buildings across the plane . This happens with every noise type or what ever I do. Any suggestions?
amazing man you’re boss!
I wish I would’ve seen this tutorial yesterday, working on a scene with a large amount of clones and it just takes so much longer within cinema 4D to handle all of the polygons. Thank you for this tutorial!
Hi there, really loved this tutorial. Just wondering about where to find the tinydots texture, looked everywhere but couldn’t find any. Thanks.
h o l y s h i t bruh this was awesome, i want octane too!
Thanks a lot !
David where can I see more of your Octane work and when are you next posting another tutorial as I can’t wait ? I’ve learnt more from watching this than anything else I’ve seen recently.
Thank you so much for this tut. Every time I dismiss a feature in Octane because it’s too heavy or crash prone, something comes along that completely challenges that theory.
where does someone who wants to learn how to use Octane get it?
I think we have the same last name but I don’t know how you spell yours
I been follow this kind of tutorials almost 10 years and this one are the one of my best one yet…
Thank you very very much really appreciated for this awesome tutorial…
Hey DAVID. You seen this ? https://windmillart.net/?p=jsplacement
Arnold for Cinema 4D thump up 😉
This is beautiful! I’m in love with your tutorials David!
ey! what GPU you use? really like tutorial! 😀
excellent tutorial!
ej! get that egpu going! we need some octane sketch and toon man!
Hi David,
this had some cool processes for getting the sci-fi look that i’ve always wanted.
Could you achieve the same results in renders using Physical or standard render from c4D?
How could we fix issues when rendering moving shots with camera, without getting those annoying aliasing problems.
would i need a graphics card, or high tier pc for this?
is the diffuse texture put on the plane? the same as the displacement tutorial?
Go David! This was fully packed with great informations..
David, your awesome! tyvm!
Nice overall look of the beginning scene, but too many similar objects, that do not look like buildings just because lights in fake windows are flickering…but a very good look inside Octane
This was an awesome tutorial 🙂 ,thanks David , really appreciate it, cheers.
Which Beeple project contains the tiny dot texture?
where can I find that light texture? :/
Have built a beautiful city! Perfectly !!!!
Man! I’m loving these tutorials on Octane.
Sir Ridley Scott likes this 🙂
So for no unlikes. Keep going!
Any way to get the same look without octane? thanks
Thank you very much for this tutorial, would you mind sharing the project files ?? That would help a lot!
incredible work and great tutorial, what is your setup pc or mac wise and your cinebench score, thanks!
Man, thanks so much for the shout out David! I really appreciate it! I just saw your tutorial today, and dang is it good! Turned out really well! Keep up the good work!
Loved the tutorial especially the environment fog portion since I’ve been searching for months for an answer! One question I have though is if any of these systems can be found in the 3DS Max plugin of octane or are these exclusive to C4D such as the scatter objects and an environment fog solution? Thanks!
Love it. Thanks so much. This will help with my new projects
can you please also make a tut how to do the samething but with Vray I do not have the option to make octane work on my PC I do not have a Nvida Card yet
what’s your config???? Tell me so that i can die in peace!
great tutorial! you should probably hide your task bar… it’s got utorrent in it.
What was the scene scale? Does it affect the fog volume look in the city example?
Hey, i am having a bit of a problem with that scale noise. No matter what noise i put there, it always results in the same shape. So there’s always a diagonal space between the houses and not the islands as he has in the video. Can anybody help?
I am using the free octane version