Cinema 4D Tutorial – Create a Futuristic City Using Octane Scatter and Volumetrics

Learn how to create a futuristic city using Octane Scatter, as well as how to use Octane environment fog volume to create dramatic haze and clouds!

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Tools Used:
Brograph Luminous – Save 20% Off Luminous! Use code LIGHTS20 at checkout!

Links Mentioned –
VideoCoPilot Future City Pack –

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What You’ll Learn in This Video:
In this Cinema 4D tutorial, David Ariew ( will show you how to create a futuristic city using Octane scatter, as well as using Octane’s environment fog and fog volume to get dramatic haze and clouds. You’ll also learn useful lighting and texturing tips and how to create flickering lights and animated clouds. This tutorial is perfect for users learning Otoy Octane for Cinema 4D features!

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PureSolidState says:

Amazing!! Could a Nividia GTX 1080 handle this? What kind of graphics card do you have? Thanks man!!

Jeffrey Hass says:

David, your Octane tutorials are amazing! Your artistry, depth of knowledge, and most of all teaching ability make these really special. I particularly like seeing how you share your workflow and tweak out problems that would have me bailing on the first step, whereas you fix and refine with another 2 or 3 steps to get the results you want. Very instructive, very inspiring. I have an Octane subscription now just to learn/try, but with my puny 1 GPU iMac, you have me seriously considering bailing on Apple (been there since 1978) and moving to PC just to incorporate Octane…and thanks so much EJ for hosting David’s stuff.

Quick question: do you know where one can download the Beeple supergreeb now? Maybe it is part of one of Mike’s downloadable projects? Can’t seem to find a link to it, though I have the excellent French Monkey Techkit.

Future tutorial request: Convincingly incorporating live video (people, etc.) with alpha into Octane scenes.

Stuart Lippincott says:

This is exactly what we all needed! Thank you for making this!

D Kindness says:

did this get reuplaoded?

3dmonkeybizz says:

Hi there guys. Thanks for the great tutorials. What I cannot find anywhere on the web is an in depth live footage motion track in C4D with the installation of an Octane rendered object, lit, and magic dusted by Octane. Any plans on your end to do something like this?……………………………….. Please!!!!!!!

Andi Holm says:

When I try to use the noise shader on Scatters’ scale, it doesn’t come up with the same results = those “islands” of buildings. instead I get stripes of buildings across the plane . This happens with every noise type or what ever I do. Any suggestions?

MrBrainShark says:

amazing man you’re boss!

FluxedEdge says:

I wish I would’ve seen this tutorial yesterday, working on a scene with a large amount of clones and it just takes so much longer within cinema 4D to handle all of the polygons. Thank you for this tutorial!

Rushe says:

Hi there, really loved this tutorial. Just wondering about where to find the tinydots texture, looked everywhere but couldn’t find any. Thanks.

Error472Trolls says:

h o l y s h i t bruh this was awesome, i want octane too!

Tommy says:

Thanks a lot !

Glyn Dyer says:

David where can I see more of your Octane work and when are you next posting another tutorial as I can’t wait ? I’ve learnt more from watching this than anything else I’ve seen recently.

David Legnon says:

Thank you so much for this tut. Every time I dismiss a feature in Octane because it’s too heavy or crash prone, something comes along that completely challenges that theory.

Antony Quigley says:

where does someone who wants to learn how to use Octane get it?

Z E P H Y R says:

I think we have the same last name but I don’t know how you spell yours

Baris Oktem says:

I been follow this kind of tutorials almost 10 years and this one are the one of my best one yet…
Thank you very very much really appreciated for this awesome tutorial…

Jason James_motion says:

Hey DAVID. You seen this ?

Trẫm Sup says:

Arnold for Cinema 4D thump up 😉

Jaskirat Panjrath says:

This is beautiful! I’m in love with your tutorials David!

Sergiop Gonza says:

ey! what GPU you use? really like tutorial! 😀

Will Giuliani says:

excellent tutorial!

Glider LP says:

ej! get that egpu going! we need some octane sketch and toon man!

Deelan Sital says:

Hi David,

this had some cool processes for getting the sci-fi look that i’ve always wanted.

Could you achieve the same results in renders using Physical or standard render from c4D?

How could we fix issues when rendering moving shots with camera, without getting those annoying aliasing problems.

MindOfLJ says:

would i need a graphics card, or high tier pc for this?

JymPrecision says:

is the diffuse texture put on the plane? the same as the displacement tutorial?

hisroyalillness says:

Go David! This was fully packed with great informations..

Glider LP says:

David, your awesome! tyvm!

69indigoblue says:

Nice overall look of the beginning scene, but too many similar objects, that do not look like buildings just because lights in fake windows are flickering…but a very good look inside Octane

Ahmed shakib says:

This was an awesome tutorial 🙂 ,thanks David , really appreciate it, cheers.

Andi Holm says:

Which Beeple project contains the tiny dot texture?

More10 More10 says:

where can I find that light texture? :/

ОЛЬГА Пичугина says:

Have built a beautiful city! Perfectly !!!!

Eveline Falcão says:

Man! I’m loving these tutorials on Octane.

zivko minoski says:

Sir Ridley Scott likes this 🙂

victor velasco says:

So for no unlikes. Keep going!

Kola says:

Any way to get the same look without octane? thanks

Alan Suslu-Lemoine says:

Thank you very much for this tutorial, would you mind sharing the project files ?? That would help a lot!

djtb2011 says:

incredible work and great tutorial, what is your setup pc or mac wise and your cinebench score, thanks!

John Burdock says:

Man, thanks so much for the shout out David! I really appreciate it! I just saw your tutorial today, and dang is it good! Turned out really well! Keep up the good work!

Straticus77 says:

Loved the tutorial especially the environment fog portion since I’ve been searching for months for an answer! One question I have though is if any of these systems can be found in the 3DS Max plugin of octane or are these exclusive to C4D such as the scatter objects and an environment fog solution? Thanks!

Vacades says:

Love it. Thanks so much. This will help with my new projects

Romeo Meier says:

can you please also make a tut how to do the samething but with Vray I do not have the option to make octane work on my PC I do not have a Nvida Card yet

Aquib Hussain says:

what’s your config???? Tell me so that i can die in peace!

Tiago Higgs Rad says:

great tutorial! you should probably hide your task bar… it’s got utorrent in it.

Izik Roitman says:

What was the scene scale? Does it affect the fog volume look in the city example?

Doctor Disco says:

Hey, i am having a bit of a problem with that scale noise. No matter what noise i put there, it always results in the same shape. So there’s always a diagonal space between the houses and not the islands as he has in the video. Can anybody help?
I am using the free octane version

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