In this tutorial you’ll get an intro to Mechanical IK rigging and animating in Cinema 4D as well as learning to add springy type movements using Constraint Tags!
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Intro to Mechanical IK Rigging in Cinema 4D Topics Include:
• The differences between FK (Forward Kinematics) and IK (Inverse Kinematics)
• Setting up the correct object hierarchy for rigging
• Introduction to the IK Tag and IK Goals & Poles
• Learning about Freeze Transformations & Reset PSR
• Using the Constraint Tag ‘Up Vector’ option
• Utilizing the Protection Tag to prevent unwanted movements
• Animating springy movement using the Constraint Tag ‘Spring’ option
If you have any questions about Mechanical IK Rigging in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with me!
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At the same time I also like the stool you designed…666666
thank you for this tutorial, I have a question how do you setup the lighting
Hi EJ – I’m stuck at 16:00. The constraint tag isn’t keeping the top disc from rotating. If you could look at my setup, that would be appreciated. (file deleted)
EDIT: I figured it out! The axis was different from your hinge3-hand so I rotated it 90º on the Y and it works now. I also put a protection tag on the goal to lock the X position.
Gratitude
First time that I understand how inverse kinematics work. You make it look very simple! Thank you!
I’d never heard of this! Thanks this is eyeopening
Thank you. But I could not understand a point. Constraint Tag / Up Vector which object was assigned.
This is AMAZING!
Hi EJ , i follow step by steps and when i apply Constaint tag and turn on “UP” my my Hinge 3 hand automatically rotate to another axis, i choose different axis in UP-Vector settings, but nothing happes.
Thanks a lot for your videos !
follow the tutorial step by step.help a lot.thank you!
very nice tutorial as always , can you do tutorial for wood circular intersections , iam not sure about the correct name but its very popular style these days , like this guy https://www.behance.net/gallery/36440069/Circular-intersections
Great to learn about the constrain tag’s spring option! Thankyou!
thank you EJ for this awesome and easy tutorial, could you maybe do some more advanced mechanical rigging in the future , i know there are tons of tutorials out there for this kind of thing, but i just love your tutorials.
Bro, thanks for this
Круто! Спасибо мужик) Позитивно интересно полезно.
This is so awesome, EJ thanks very much for this! Was racking my brain to try and figure out how to do this in our studio for a client. You helped us out heaps!
Thanks! Always good to review the IK system. I especially loved the spring constraint which for some reason I’ve never used. Yes, more IK!
I love your rigging tutorials, nice work!!
very interesting intro
great video. well done!
That ‘Constraint – Spring’ Trick is a huge life (and time) saver, thanks for another awesome tutorial!
Hi EJ, Thank you for the tutorial. I felt the subject a bit heavy could you please recommend another tutorial for me.
thank you my friend.
More Pls!
Great Tips!! Thank you for sharing your knowledge to us!! 😀
THANK YOU VERY MUCH FOR SHARING THIS VIDEO ON YOUTUBE!!
I just tried the identical process but it seems to not work when i gave it the constraint tag and I just want to ask if it’s necessary to reset the position of the object before doing it.
You said you wanted to see it so here it is. I added SFX just for fun. (Not sure why the marble is animating on the top disc as it moves, it’s a GSG texture) https://www.instagram.com/p/BUZqwIxj2W4/?taken-by=polystorm
Thanks EJ for this great tutorial! Could you do a tutorial about rigging with bones? Also, how do we set the axis point from local to global(how will be the axis point in a fixed rotation rather than following the object’s rotation)?
Nice tutorial EJ ! btw, how you get soft color and what type of render do you use?
shift+c axis center is my favorite but thanks for this video
Thank you!!
I just simply enjoy watching your tutorials man 😀
If you don’t mind, can you please take a look at this post from Insydium’s reel http://www.c4dcafe.com/ipb/forums/topic/96883-this-cool-effect/
How to get that moving light through the splines!!
THANKS 🙂
Another quality tutorial, you have taught me so much E.J, thank you.
the best cinema 4d tutorial on youtube. i cannot emphasize my gratitude enough for offering these free resources of learning new things, you are awesome!
thank you EJ~
amazing tutorial, helped me up with my project. I see you mis-spelled Forward though :P. Most helping C4D tutorials can be found only on this channel.
Wow! a really cool tutorial, thanks EJ !
I just found your channel! really helpful 🙂
Very nice!! I didn’t know about that Constraint Spring mode! Really useful! I always missed something like that (like the overshoot expressions in After Effects!) Thanks a lot!!
when i consterint with up vector its dous not work. then i use aim constraint in y axis. its work wery well. sorry for my english
eyedesyn is the only tutorial channel with real quality
Excellent tutorial, EJ.. That constraint tag is a handy little devil.
Thanks for your tutorial . And do you have the other videos show how to render this style of the screenshot pic
finally!!, this kind of tutorials are very rare to find. Thank you very much man 😀
What lightroom set up are you using? Looks really nice
how can i bake the motion caused by the constraint tag?
Hi EJ, thank you for the awesome tutorial. I’m trying to make a pantograph which is a group of this thing (the shape is like XXXXX), but I failed. How to make the end screw affect every screw before it? I guess it’s the hierarchy thing and I tried various of hierarchy ways, but I just can’t figure it out. Thanks!
thank you x all with my heart <3