Learn all about the powerful and versatile Cinema 4D Correction Deformer and the many ways you can use it to improve and speed up your workflow in Cinema 4D!
Learn more about modeling in Cinema 4D: https://www.youtube.com/watch?v=UPGypXolnhg
Learn more about the Jiggle Deformer:
https://www.youtube.com/watch?v=7VGSudb735A
Check out my blog for over a hundred more free & easy to follow motion graphics tutorials – http://www.eyedesyn.com/
Please LIKE and SUBSCRIBE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com
New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite
What You’ll Learn in This Video:
In this Cinema 4D tutorial, EJ Hassenfratz shows you the many ways you can enhance your workflow by using the Correction Deformer. This tutorial is geared toward beginners with previous knowledge of Cinema 4D and basic understanding of modeling and deformers.
Got a tutorial suggestion? Let me know!
http://www.eyedesyn.com/contact/
To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: http://eyedesyn.us7.list-manage1.com/subscribe?u=7df914c9105c05b935a035454&id=9aff80077a
Amazon Auto Links: No products found.
Love this new tip!
THIS! This is what my life was missing. Thanks EJ, for all your incredibly helpful tutorials!
Is this possible on 18 as well? I cannot select the edges of a cube with a Correction deformer (tried clicking on both, and in edge mode)
Honestly had no idea about this! Thank you so much, great tutorial as always
EJ I’m on Cinema 4D R18 and can’t get it to work using the helix, circle sweep you demonstrated. Gone over the video multiple times to match up my settings to your’s. I can’t select points or polygons and my viewport gets extremely slow. It’s not a density problem because even with the helix points to a very low number the problem persists. Is it just because I’m not in R19? I don’t remember you mentioning this was a new version only feature. Any help would be appreciated. And thanks for the excellent content!
Never thought about the primary object can be edited at point level. New trick to me. Thanks EJ!
Correction is one of those Deformers that you look at it once, have no idea what it does and then move on.
I’m really glad you made a tutorial about it since it looks EXTREMELY useful, thanks a lot!
nice tutorial! I just tried it. I did loop selection of helix and put it in matrix and restrict it to polys and then traced it so this way u get dynamic splines that can change and be sweeped and they stay in generators. I did sweep with rectangle and animate rotation of helix but for some reason after all this picture doesnt render in picture viewer only in render preview. But thanks for this tutorial i’d like to see more on deformers!
Another Bad-ass tool… Kudos to your Research & Development..
Hail EJ..
good stuff man. Thanks for spreading the knowledge
amazing. for some reason this is more mind-blowing to me than anything c4d-related i’ve seen so far
you explained this one fantastic ! thanks bro !
nice dady 😉
Love it
your tuturials always were great, but lately even more! great stuff! love to see more workflow related things 😀
Thanks for explaining this.
I had an impossible time trying to set up the Shear and Jiggle deformers to act the way your setup did. Could you explain your falloff? Which deformer had it? When I tried it, the shear deformer did nothing. I think because your curvature is set to 0. If you are using a falloff on the Shear, wouldn’t you have to move it out of the cube hierarchy so the fall off would be outside of the cube vicinity to start and end up within the Shear’s falloff? I know deformers are supposed to be easy but the orientation is frequently counterintuitive.
I realized that once you put the correction tag on the object it shows all the points in the “structure” tab. Great for rigging things up in xpresso.
Hi EJ !
Once again : thank you for your wonderful work !
I was wondering… With all the flat look you ve being working with (only luminance channel at 100%, etc.)… How could we etablish a bridge with AE so we could change the colors of our footage directly in AE without having to render again ?
Do you think it is possible ?
Thank you so much and keep the good work !!!
awesome tutorial . please help me. how do creat Rig eyes same video :https://www.youtube.com/watch?v=mSZdur4Pahc
Ok I just started watching but I have to say I’m blown away that just throwing correction on there gives you all that vip access . Dude this is such a game changer
Another awesome tutorial! “Intro to the Motion Tracked Pickle” Super useful~~
How are you liking ProRenderer?
Great one. I can add another nice tip for using Connect + Correction I recently found. You can use multiple parametric objects as falloff gizmos for any modifier. Just put them inside Connect, add Correction modifier, set your (for example Plain’s) falloff to Source mode and drag your Correction to falloff’s Source Link field. This way Correction works as a link to the whole geometry inside the Connect generator.
Another question about the Point Cache offset: Am I correct in assuming the y position key frames are not baked into the Point Cache because they aren’t PLA information? My deformer animation and Cube x Size moved with the offset but the y position keyframes did not even though I had the PSR option checked in the Point Cache Tag tab.
Thanks EJ, I do appreciate your effort and supporting you all the time (I am watching your courses on Lynda.com as well)…. thanks bro
Another helpful tutorial, thanks EJ
make more videos about deformers :^)
Thanks EJ. I sometimes wished that the correction Deformer would a bit more versatile , but this tutorial has definately helped.Cheers.
Love it !! Thanks EJ !
thanks for the tutorial so helpful! I do this
https://www.instagram.com/p/BYZVhrHA9bO/?taken-by=mo.ni.tha
Wow! EJ has a treasure full of knowledge and lets other dive into Cinema4D, great as usual and another great addition to my daily workflow <3
Another Great Video!
Good one man, btw your dark interface looks amazing
Very useful tip! Thanks EJ!
what are the downsides to the correction deformer? does it cause a hit in animation, viewport speed or render speed?
Nice one EJ! I never knew it could do all of this:)