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In this Cinema 4D Octane tutorial, you’ll learn how to texture, assemble, light, and integrate Kitbash3D space colony buildings into a Mars environment. See below for Kitbash3D & displacement map links!
Watch how to build a detailed Mars Landscape tutorial: https://youtu.be/LTTLaeJf6CQ
Helpful Links David mentioned:
NASA 3D Models: https://nasa3d.arc.nasa.gov/models
Watch our Octane Render Tutorial Playlist: https://www.youtube.com/watch?v=tQQvBmAPNyI&list=PLhuhkssBjYqdFI4ovbakpm8Z_XJMm9S8_
Using Octane Displacement for Amazing Abstract Renders in Cinema 4D: https://www.youtube.com/edit?o=U&video_id=068g41cTrYY
Plastic Vinyl Toy Textures in Octane Render: https://www.youtube.com/watch?v=8Njl5hLmGs0
David’s List of Essential Octane Resources: http://arievvisuals.com/resources
In this Octane and Kitbash3D tutorial, we’ll learn how to retexture the buildings and ensure they’re looking their best in Octane, as well as assembling them like legos into bigger complexes. Then we’ll take them into our environment from last week and integrate them by making sure they’re the right scale and distance from camera, as well as manipulating the landscape to match building placement. Next, we’ll add lots of visible point lights to the buildings, ambient lights for atmosphere, and rim lights to catch edges, as well as astronauts and sci-fi vehicles. Finally, we’ll put the finishing touches on the render and explore a night option for the scene.
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If you have any questions about creating Mars Landscapes using Octane in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with us!
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