Siggraph 2018 Rewind – Marc Potocnik: Procedural Landscaping with Cinema 4D

Marc Potocnik of Renderbaron Studios offers a master class in Cinema 4D’s procedural noises, explaining which noises to use and how to layer them to create dramatic procedural landscapes. Marc outlines the two families of Noise – Perlin and Voronoi, and explains how each noise type relates to these families. Then he shows how various noise types work in displacement in order to create landscapes and rocks. You’ll see how noises can be layered both in C4D’s classic material and in Node-Based Materials in Cinema 4D R20, in order to create and shade landscapes. You’ll also see how the multi-instances in Cinema 4D R20 make it possible to populate a large amount of vegetation in a landscape without hitting memory limits. Finally you’ll see some tricks for lighting the scene and a comparison of the strengths & weaknesses of C4D’s Standard and Physical render engines.

10:12 Introduction to Procedural Noise
14:19 Creating Rocks from Procedural Noise
17:18 Node-Based Approach to Procedural Rocks
19:37 Noise Types for Landscapes and Rock Formations
24:57 Modeling a Mountain with Procedural Noise
26:50 Mountain Shading
33:30 Mountains and Valleys
35:08 Multi-Instances
40:43 Lighting and Rendering

Comments

Zj copo says:

WOW!It’s looks like ue4 landscape ~so strong

Nino K says:

Love this, really well done. Please invite Marc back again!

Wiida says:

I need to get a better PC.

D'Works says:

Steigenkogel, der windstilelle Berg. Auf jeden falll ein hilfreiches tutorial. 🙂

Phill Buckland says:

Thank you so much for this. So inspiring to see what you can do with simple noises!

Eli Prenten says:

That’s crazy!

Zan bel says:

best class in noise and landscaping so far! can’t wait!

Eric Liss says:

Solid visualizations! Nice and crisp with beautiful textures. Congratulations.

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