CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian. Featured on http://www.cgmeetup.net/home/create-a-tornado-using-maya-fluid-tutorial/
Learn how to create a Tornado using Maya fluids, dynamics and dynamic fields and particles to control the look of the tornado effect. Maya Tutorial by khalil khalilian.
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How I control the speed or the aceleration (I don’t if I explain good) of the particles? How I make the particles go slower?
I agree. You really have no idea how to produce a tutorial
For anyone using Maya 2016 or above i have managed to get around the issues causing problems.
When rebuilding the Surface, Make sure click the Box to choose what options you want. Select the option “Reduce” this will hopefully set the u and v range to 1. (Done many tries with fail this is the only way to get it as form U needs to be “Open” and form v “Periodic”).
For the emitters. Under the nParticles menu (under FX drop down) select Create Emitter (Under Emit section) for the correct emitters.
When you create the fluid, in the outliner select fluid and expand it. Delete the emitter under fluid as this will create fluid to be emitter from the middle which isn’t needed.
Wow! I will give it a try! 🙂
press shift + < to watch this video in slow motion
I think I was right.
IT CRASHED LOL
Your Tornado is clockwise I’ve never seen one that was anything but COUNTCLOCKWISE ROTATION…
doh?
got it to work very easily, the only issue i have is the resolution of the particles is horrendously low, instead of it looking like a tornado of cloud, it looks like a nicely shaded tornado of squares, anyone know anyreason why this might be?
Anyone having issues getting the depth of the clouds like he has shown here? I followed the steps exactly and I’m not getting as much atmosphere around the funnel like he’s showing at 11:33
Hi! I’m Houdini! haha
When I set the particle size to 1, it doesn`t effect them like yours, to become little spheres. And the Nucleus emits particles as well and stays at the center…
great demo! Mesmerising how you control your software!
Killed two days. A bundle of particles appeared in the middle of the tornado. For a long time I could not understand. It turned out that in the new version of the program, along with the container, an emitter appeared. AAAAAAAAAAAAAAAH
put voice to your tutorials plz. thanks.
something thats not working for me is changing the min/max UV ranges. if i delete history on the surface then try to rebuild the surface it tells me it is an invalid object. if i rebuild the surface without deleting history the surface just disappears. i’ve even tried rebuilding the curve first which does give me the 0 1 U range but not the 0 1 V range. any tips?
for all those complaining pls go to hell…this is a very informative video…….very clean…and so sad for the sloths who aren’t able to match that great speed
i dont have those options surface and all those please help
Nothing happens when I change the Particle Radius. :/ Also at the later stage where you create the 3D Container for the Fluid, they randomly start moving upwards, more and more, and increasing the size of the box, which doesnt look like it should happen. Anyone got some idea?
Can you send me this project file? I am using 2016 and I am having issues. It would be a tremendous help!Benjifiguried1212@gmail.com
I’m using Maya 2016. for some reason, nParticle2 is a LOT more transparent than nParticle1. What do? D:
my 3d container is getting big in size itself
i am new to maya i love dynamics but i do not know how to do
i am little fearing about that
please help me
how to understand dynamics
When i try to Fluid nCache my fluid particles it renders and goes through each frame then when i try scrub back it just disappears till it delete the cache.
Hows the rendering times on something like this.
If it’s too fast just slow down the playback to .25 !
Youtube player settings»Speed»0.25. You’re welcome
I made this but when I render it I cant see the shadow… whats the problem?
hi,
i have a problem while adding Fluid and setting particles to EmitFromObject….
The main Emitter is spawning and growing with auto-resize enabled, but the particles Emiters seams not spawning anything..
And FluidEmitters are attached to it
https://s-media-cache-ak0.pinimg.com/originals/aa/65/d6/aa65d68c4ba03ef7ff67113c0926e7c5.png
This tutorial is completely fucked. Nothing works like it should
How to render with alpha chanel?)
selected nparticle1, nparticale2 and fuild1. clicked emit from object but when i play it not emitting like in video, it’s going upwards
Stuck on rebuild – read below 🙂
hey i was following your video but for some reason i have 3 fluid emitters. 2 and 3 are on the particles 1 and 2, and number 1 is on the fluid should i delete one of them or should i just tweak the emitters on the particles?
can I use animation like that for game in Unity ?
When following this tutorial my fluid particles were much larger than yours, causing it to look much less refined and more like a hurricane than tornado, do you know why this is?