Face Rigging in Maya – Part 1

In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this first video we will look into blendshape creation.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.

https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/

Apps Used –
Autodesk Maya- https://www.autodesk.co.uk/products/maya/overview

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Comments

Minhaj Khan says:

Good stuff, but wouldn’t Maya’s Shape Editor make creating blendshapes a lot more efficient?

Zekeriya Ayan says:

SO LOGİCALLY MEAN. thnx

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