In this series I show how to model a gun in Maya. I start with really simple low res polygon cubes, then work up to adding high res details that look like the real thing!
This video focuses on blocking in the base shape. Nailing the basic shape is extremely important – once we add details it becomes very hard to change the base shape. And worse, if we do it wrong, we end up with a lumpy model that doesn’t look like the real thing!
For reference, this gun is a Vector by the company Kriss Arms. They have plenty of great reference images on their site which is why I chose it! That and also it looks like a futuristic laser blaster.