This MAYA 2017 FACE RIGGING BASICS TUTORIAL covers the solid foundational topics every character face rigger needs. Topics covered:
Creation and placement of joints to create proper animation.
Synching our topology with our joints for ideal deformation.
Animating our joints to create emotion poses.
Painting skin weights to ensure proper deformation and animation of our face.
Iterating on joint placement, topology shape, skin weighting, and animation, to create more appealing face shapes.
This topic is so complicated, so in-depth, that this video is just PART 1 in a multi-part series. The next videos in the series will specifically cover material not shown here, such as phonemes, set-driven-keys, and creating a control panel for animation.
The crucial techniques presented here cover the hard work of establishing the initial skeleton and skin weighting – the lion’s share of the work! The very same techniques are built on top of to create mouth shapes for talking – and that whole process will be MUCH easier after watching this video!
This video assumes you’ve already seen my JOINTS and SKINNING video – or are at least familiar with the topics covered there.