Maya Beginner Modeling Tutorial – UV Unwrap

In this tutorial we’ll create some UVs for texturing.

Part 1 here: https://youtu.be/QqSaVodP-tU
Part 2 here: https://youtu.be/RIrQ-CodC9w

Project files can be downloaded here:
https://1drv.ms/u/s!Ahlsa7qcqknQhOcy1-b3T6yMB5bbPg

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Comments

OverRottenWaddup says:

Thanks for the video I’ve learned a lot about how to UV a simple character. Can’t wait for your next part.

Dimitry Danchev says:

Love your videos! Very professional. Btw double click a UV selects the shell, it’s much faster in my opinion. Also, right below the flip option in the UV Toolkit, there’s the Texel Density feature. You select a shell, click on “Get” then select another shell and click on “Set” and it matches the texel density of the second shell to the previous one. Super useful.

iplaybose says:

Alex, do you also have a problem with maya 2017/2018 where “Smooth Wireframe” no longer works ? It doesnt do anything, In 2015/2016 it ran just fine.

Of course I can just turn on Viewport AA but that takes up way too many useful resources

Mustache Hunter says:

Thanks a bunch! Will you be doing an advanced modeling tutorial as well? Similar to the style of this one?

Артур Иорданян says:

Thank you for the tutorial! It’s really helpful and easy to understend for beginners.

hoyoung seo says:

hmmm do i need zbrush to study this while watching ur video?

Aiman Hakimi says:

more please! please!

clark4world says:

I really appreciate your modeling tutorials. Your plannings and strategies for making clean mesh topology really helpful. Nice tutorials to whom to prepare as a modeler 🙂

POMBRA- says:

Роскошная серия туторов) спасибо огромное)

A C E says:

real good vid, mate. Keep it up!

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