Today I will teach you Maya basics in one hour. No nonsense, just simple point to point teaching of all the generic tools common in many 3d applications.
The recommended way to learn is to watch this entire video from start to finish. From there, the principles will click as you gain experience from your own projects over time. This is meant to be a basic overview on where to find the common tools you need in this application and is ideal for beginners who have little or no experience in Maya.
Like many 3d applications, this tool serves as a converging point for many workflow pipelines where you bring elements and assemble in program. From there, it will streamline out into post production for the final product.
Many 3d applications can do what Maya does so this is for people who prefer using Maya in their projects. It is one of the oldest 3d applications available today and a robust tool for many 3d artists.