Maya HEAD MODELING for ANIMATION tutorial

Download the image planes used here: http://wp.me/P3V1aP-pz
Too fast? Download the extended cut video: http://wp.me/P3V1aP-Bl
This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.

The end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling – the edge rows of the model need to flow in harmony with the face’s natural muscle movements to create good animation!

This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.

I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. I’ve been a professional artist, specializing in characters, for a long time – this video shows the workflow I use to create all my head models for sculpting and animation!

Keep up with me on FB : www.facebook.com/methodjtv/

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Comments

Kitty Murder says:

Thank you!! Thank you so much!!!! I’ve never been happier just by making an eyeball 🙂
Edit: Just finished and thank you! I made a cute girl~ Gonna share your tutorial with my class

David Boone says:

how did you set up guide lines? Im trying to model my own face for a college course and im curious, I will be modeling my entire body, is there a link to a previous video i should be starting at? this will be my first model in maya, I will then be touching it up in mudbox, and from there i will also be creating a scene with assets and rendering them in an animation in 3dsmax, and from there transporting them into an interactive scene in unreal. Just to give you an idea of the workflow i need to follow for class.

Billghli says:

I’m currently on Maya 2017 and when he makes an object smooth it gives it like one extra layer but when I do it it creates loads of points (Vertex) and I don’t know how to change this. If someone could give me a few tips that would be great!

BJ Kurai says:

THANK YOU FOR THESE VIDEOS.
But also, how are you just gonna skim over the ear building part. I had to improvise lol… Now my shit looks… well, improvised haha

AhmEd WaleEd says:

what press in 8:06

Kat MacAuley says:

The Male Facial Utilized 4 the Tutorial looks FAmilIAR.
I REMEMER this Face charactored with TOO CLOSE RELATIONSHIP OF BOTH EYES.
THE ETHNIC GROUPS PEOPLE with THIS TRAITS ARE MOST OF EASTERN EUROPEAN MALES.
LOOK AT THE SIDE VIEW of THIS FACE, HE HAS PERTRUDED NOSE AND CHINS WHICH IS ABNORMAL AMONG AVERAGE EUROPEAN MALE FACES.
THE UPPER PART–BRAIN VOLUME OF ENTIRE HEAD SIZE SEEMS UNPROPORTIONALY SMALLER.
SO U COULD FULLY GOT THE IDEA ABOUT Their Nationalities IS EASTERN EUROPE.

WHY THIS FACE IS CHOSEN BY JAMES TAYLOR 2 DEMONSTRATE LONG HOURS IN HIS VIDEO?
WHY NOT A FACE Popular in MOVIE WORLD or CHARACTOR IN HIGH TECH MOVIES (e.g., NCIS) to Be Show Off?

AS FAR AS I KNOW, THE ABOVE FACE REPRESENT CERTAIN ETHNIC PEOPLE NOTORIOUS to CHANGE OR RADICALLY CHANGE OTHER INNOCENT PEOPLE’S GENE WITHOUT DETECTABLE TRACES.

BUT LUCKLY, VICTIMS COULD PERCEIVE THEM From THEIR OBVIOUS APPEARANCE OF EASTERN EUROPEAN With TOO CLOSE EYES.

FORTUNATELY, THEY ALL GROW IN SAME WAY!

ON THE OTHER HAND, ALL THESE EUROPEAN FINAL COUNT DOWN INCLUSIVES ARE USING FACIAL CONTOUR SCULPTURE TECH. TO INCREASE THE BONE VOLUME OR DECREASE MEATY TRAITS 4 MALES.

THEIR GENE MADE OUTLOOKING (or TRUE FACE) IS TOTALLY DIFFERENT IF OPTIMIZED WITH THEIR OWN DEVELOPED AND ACCUMULATED GENES.

Sierra says:

massage those verts

Darth Nito says:

wow, I’m stuck I agree with both sides.

bored potato says:

you make quads sound like a special meal , i love that . the way you say “QuaAAd”

Justin Credible says:

Furious right now because I signed up for a college program that has nothing to do with Maya and 3d sculpture. And now there making me do it even though I’ve never done it before. Lesson learned fuck college waste of fucking time.

Aragorn Arathorn says:

Do i have to pay for the image planes?

LC Mabalay says:

Thanks for expanding my knowledge base with your work!!

Simon says:

Maybe you should put an indicator in the corner to show what keys you’re pressing next time

Ailie Barran says:

Your tutorials are excellent. Thank you.

Geethan Gowda says:

Sir please do one rat model

Simon says:

At 8:31 what button did you press to reach that menu?

Anim With Sathya says:

its not a good tutorial you are doing fast

ussr says:

good video

Paul Louise-Julie says:

James Taylor is a genius and this video is GOLD. Thanks man!

Le Visionneur says:

How do you do that 4:20 ? To be in smooth mod ?

vahit fırat erkan says:

how can the mesh remains same when you smooth them? when i do it, it adds alot more mesh divides them, how can i do that like u do?

Sierra says:

Lol you really shouldn’t be modeling this way for animation. You should start with one object.

whatsapp fact says:

sir i want to maya 2017 softwere
iam using 2015 maya
what i do
sir please how can i get 2017 maya softwere please

Techy Nomad says:

amazing but what keys did you press to collapse edges pls?

ramases1 says:

so much better than other ways of modelling heads I have seen, impressive speed as well!

Noah Everly says:

He used a tri >.>

Matt Sperdakos says:

Hey, at 8:05, you select an edge and then execute a command. I can’t seem to figure out what that command is, can you help? Great tutorial btw.

Ahsan Ali says:

which one is best Maya or blender..

Yami No Yuusha says:

how do you get that other half of the face to be edited once you edit the other one? it isn’t symmetry mode is it?

Gurkaran Sahni says:

Do I have to pay for the reference images?

K1TT3N says:

The mouth is just confusing lol, it doesn’t seem to look right in my model

Jeffery Cundiff says:

You make your multi cuts way to fast to follow especially around 8:09 there is no way to see what you selected and connected

Hunterdanne says:

This tutorial has really helped me learning how to make a human head. Thank you very much James!

jay surya says:

Can u send me the reference image , that u used in this video ??

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