In this basic animation tutorial in Maya I will explain how to use a blend shape rig to animate objects.
Author: Mike Hermes
Thank you Mike! This is really awesome.
so from what I understand the blend target needs to have the same geometry like the the original ? You cant blend a sphere into a cube right ?
Thank you for the basics really helpful…
Nice demostration though.
Mike I need your help How to delete all animation on previous animated character ? I did almost everything and sometimes successful but most not. How to edit animation and delete in easy simple way ?
thanks a lot.
Best animator 2016!
hi, thanks a lot for awesome video. I have question: I made a head and completely rigged it with bones etc. now I will make it sing a song and I will make blend shapes for articulating vowel sounds like “aaa” “eee” “uuu” and I also need jaw movement to open mouth. but my jaw bone is on my main model, not on blend shapes. how can I make it open its mouth and articulate with blend shapes?
Hey Mike, I absolutely love all the videos you put out, nice job man, really.
I wonder though, the box where you set the max animation frames to 200 and then later on to 82, what’s the point of the box right next to it? It behaves the same but I assume it does something else. Thanks in advance 🙂
Simple to the point. Love it. I just watched a 15 minute tutorial to explain the same thing and he was getting way too complicated with it. Heck he didnt even throw in using it with keyframes.
Hello Mike. At first, thanks for your Tutorials! They are great!. I have a problem. When i put on the blend shape, my cube deforms like yours, but the size is not changing. Any ideas? Hope you can help me. Thanks!
Time to make a CrossyRoad animation……
loved it, this is what I wanted for my showreel. Thanks a lot 🙂